AdventureQuest Worlds: The Yokai Chaos Beast Confrontation!

The Five Legendary Shrines of Yokai Island, along with a massive Chaos Yokai Monster

Fillet Bedlam Lord Kitsune will not be easy. And from the looks of things, it is nearly metre for the final bout between Player and Insanely Overpowered Boss. For the past few weeks (and aside weeks I mean months), the Heroes of the online MMORPG AdventureQuest Worlds (www.AQ.com) hold fought through waves of Yokai monsters that inhabit-you guessed it-Yokai Island. This weekend, however, you will come face-to-skull with the corking Chaos Yokai Beast, O-dokuro.

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The only way to reach the Chaos Lord and O-dokuro is to pass over the 4 Shrines, which just and then find to equal laden with aggro Yokai and quest-athirst NPCs. Last week, you traveled to the first two Shrines on the Island and helped Princess Miko restitute serenity, more or less. East of the Hatchiko Hotel lies a lush Bamboo Forest, home to many Yokai big and shrimpy. And think what-this was where the First Yokai Shrine was located! You traveled through the forest and found the legendary Jinmenju Tree, made famous for its Human-Baby-faced Fruit. Fighting off the unruly Tanuki and the dreaded SoulTaker took time and skill, but at least you were awarded with bundles of Metallic and Experience. And some pretty awing monster drops!

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If you survived long decent to come through through the Bamboo Forest (which you probably did, seeing as to how you are indication this satisfactory now), you found yourself at the Second Yokai Shrine, home to the Tsukumo-Gami. This zone is a safe harbour to disregarded, tossed-out Yokai and the fabled Lashing Beldame onymous Onibaba. Success through this garbage heap brought an assortment of brand new weapons, helms, pets and armors… and it was very much of entertaining giving a whole new significance to "Dumpster diving event!"
Coming this weekend… explore the future Shrines (yay!). The prototypic new Shrine is placed on a pure river bank, thriving with aquatic Yokai. Fight Teenage Mutant Ninja Kappas and the Funa-yurei, who are skeletal phantoms that have sunken mazed (or, in this lawsuit, at the river's edge). If you are lucky enough to invalidate the same fate bestowed connected the Funa-yurei, a fight against Nure Onna is unavoidable. Nure Onna-literally translated to "wet woman" in Japanese-is a one-half snake, incomplete woman beast who preys off travelers some like yourself.

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Defeating Nure Onna is the only way to gain access to the Hashi Hime bridge, cautious past a Maiden in which the bridge is named after. Travel across said bridge and assemble a newly NPC, Hashi Hime, who is the Bridge Princess (give way figure!). In Asian country lore, Hashi Hime is a lonely flavor World Health Organization breaks couples up-au fond an anti-Amor. Convincing her that the "relationship" 'tween Chaos Overlord Kitsune and the Yokai needs to add up to an terminate is the only way she will grant you passing (and allow you to watch an awesome cutscene!).

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Journey to the next Shrine across the bridge, full of bones and unusual things-a necropoli, more or little. There you will meet the NPC Neko Mata, a cat-like spirit with a ambiguous tail. This cunning felid inevitably you to fight Skello Kitties and the Nopperabo ninja and samurai World Health Organization police the lands. But something ISN't quite reactionist with Neko Mata… granted, a talk forked-tailed cat is not normal to begin with, only something else is off… waaay bump off…

Thoughtless, helping this puss is the sole mode to make access to the next and final Shrine (and we have reason to believe that a huge Emboss is just waiting on the other side)!

Wanna find out more? Login and play today for free at http://www.AQ.com !

Battle On!
Artix, Beleen, Cysero, and the AQW Team